How earning works
Every earn command runs through a shared engine that handles streaks, multipliers, criticals, jail, and wanted level. Understanding this system helps you maximize your income.Streak multiplier
Run earn commands back-to-back within 60 seconds of each other to build a streak. Each consecutive earn within that window adds +5% to your payout, stacking up to +50% at a 10-command streak.Critical hits
Every earn roll has a chance to land a crit or a bad-luck outcome:
Active boosts can modify these chances.
Earn multiplier
Active boost items (purchased from the shop) stack a multiplier on top of all earnings. Check;boosts to see whatβs currently active.
Gathering commands
Low-risk, no-fail earn commands. These always succeed.πΉ Hunt β 60s cooldown
πΉ Hunt β 60s cooldown
- Syntax
- Example
π£ Fish β 45s cooldown
π£ Fish β 45s cooldown
- Syntax
- Example
;fβοΈ Mine β 90s cooldown
βοΈ Mine β 90s cooldown
- Syntax
- Example
πΏ Forage β 60s cooldown
πΏ Forage β 60s cooldown
- Syntax
- Example
π³οΈ Dig β 75s cooldown
π³οΈ Dig β 75s cooldown
- Syntax
- Example
πͺ Chop β 90s cooldown
πͺ Chop β 90s cooldown
- Syntax
- Example
πΎ Harvest β 60 min cooldown
πΎ Harvest β 60 min cooldown
- Syntax
- Example
π¨ Craft β 5 min cooldown
π¨ Craft β 5 min cooldown
- Syntax
- Example
β»οΈ Scavenge β 2 min cooldown
β»οΈ Scavenge β 2 min cooldown
- Syntax
- Example
π¦ Loot β 2 min cooldown
π¦ Loot β 2 min cooldown
- Syntax
- Example
πΊοΈ Explore β 3 min cooldown
πΊοΈ Explore β 3 min cooldown
- Syntax
- Example
π Treasure β 30 min cooldown
π Treasure β 30 min cooldown
- Syntax
- Example
βοΈ Adventure β 60 min cooldown
βοΈ Adventure β 60 min cooldown
- Syntax
- Example
Risky commands
These commands have a success rate and can fail, potentially fining you or sending you to jail. Your wanted level (see below) modifies success rates.π Beg β 30s cooldown
π Beg β 30s cooldown
- Syntax
- Example
π Search β 60s cooldown
π Search β 60s cooldown
- Syntax
- Example
π Crime β 5 min cooldown
π Crime β 5 min cooldown
- Syntax
- Example
π Pickpocket β 90s cooldown
π Pickpocket β 90s cooldown
- Syntax
- Example
π‘οΈ Patrol β 4 min cooldown
π‘οΈ Patrol β 4 min cooldown
- Syntax
- Example
Work
Work your job to earn a salary. Unlike other earn commands, work earnings go into a pending salary that you collect manually.- Work a shift
- Apply for a job
- View jobs
- Collect salary
Wanted level
Failing risky commands (crime, pickpocket, patrol) bumps your wanted level from β ββββ up to β β β β β . Higher wanted levels actually increase your success rate on risky commands β but also increase the severity of consequences when you do fail.- Syntax
- Example
Jail
- Syntax
- Example
;cell, ;sentenceGetting out early
- Syntax
- Example
(remaining_minutes Γ $50), capped at $5,000.Rob
Steal money directly from another userβs wallet.- Syntax
- Example
- Base success rate: 45%
- Steals up to 25% of the victimβs wallet (minimum $50)
- Both you and the victim have a 5-minute cooldown after an attempt
- If the victim has an active Rob Shield boost, the attempt is blocked entirely
- On fail: fine + wanted level bump + 35% jail chance
Heist
Organize a group heist for massive payouts. The leader pays the buy-in upfront to open a lobby.- Syntax
- Example
- Success: Payout is split equally among all members. Buy-ins returned.
- Fail: All members go to jail (60β180 minutes). Buy-ins are lost.
- Extra crew members above the minimum increase the success rate by +10% per extra person.